![]() ![]() Artillery can support other units from behind the lines and aircraft can hit without being hit back, though of course counter-battery and anti-aircraft can still be used. The game simulates nicely the need to use combined arms, with infantry needed to dig out dug-in infantry and anti-tank guns, whilst armour does well against troops in the open and other tanks. Units that take heavy casualties, if attacked again, can take even more losses and if their morale drops low enough and they have nowhere to retreat to, units may surrender. This is modified by the usual suspects, such as fortification level, support from artillery and other weapons, and morale. After selecting a unit, you can hover over an enemy unit and get a rough idea of what the strength loss expected for both sides would be. Scale in the game is hard to figure out but units are rated for strength points between one and fifteen, with points lost in combat. Objectives range from capturing or taking and holding key locations and sometimes destroying enemy units, though the game does allow you to bypass enemy units and fortifications and just go for the objectives. ![]() There are many campaigns to take part in, the main one playing as a Wehrmacht General from the invasion of Poland through to the end of the War. As the campaign progresses and time advances, new units become available, and, playing as the Germans, you’ll gain access to better tanks and weapons as the war goes on. Your units, which run the gamut from basic straight leg infantry to armour to artillery and aircraft. Panzer Corps II offers turn-based strategy on a somewhat abstract scale, with the player generally taking the part of an individual general, with traits and prestige of their own which is spent on adding “core units” which persist between missions and adding replacements to damaged units. Since those heady times, many games have revisited the formula, and Panzer Corps was seen by many as the spiritual successor to Panzer General, and Panzer Corps II is the latest in the series to bring the gameplay back to PC gamers. The series expanded out with Allied General, Pacific General and then much esoteric Fantasy General and Star General before coming back down to Earth for Panzer General II and People’s General. This they did from D+1 through to the final battle to escape from the Falaise Pocket, despite huge disadvantages, namely constant Allied air attack, highly destructive naval gunfire and a chronic lack of combat supplies and replacements of men and equipment.Written with the advantage of new materials from archives in the former Eastern Bloc, this book is no whitewash of a Waffen SS division and it does not shy away from confronting unpalatable facts or controversies.Back in the 1990s, SSI revolutionized strategy games when they released the “Five Star” series, beginning with Panzer General. Whilst the game kept the hexes of the old war-game world, it brought new graphics and a new, far more approachable gameplay, including an emphasis on combined arms and units gaining experience between battles. ![]() The core of the division was a cadre of offices and NCOs provided by Hitler's bodyguard division, the elite Leibstandarte, with the aim of producing a division of ?equal value' to fight alongside them in I SS Panzer Corps.During the fighting in Normandy, the Hitlerjugend proved to be implacable foes to both the British and the Canadians, repeatedly blunting Montgomery's offensives, fighting with skill and a degree of determination well beyond the norm. Raised in 1943 with seventeen-year-olds from the Hitler Youth movement, and following the twin disasters of Stalingrad and ?Tunisgrad', the Hitlerjugend Panzer Division emerged as the most effective German division fighting in the West. ![]()
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